Abstract

The present paper investigates rational interactions in a large government network when its government members coordinate to make economic decisions. We show that the complexity of such massive interactions could be simplified by hierarchically decomposing the original complex game as a collection of much simpler games. Besides, the political structure of a government network is formally introduced, and some of its characterizations are proven or demonstrated to be efficient indicators of the relevant game structure. We then propose a pragmatic solution concept for the complex game through a quasi-dynamic integration process.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.