Abstract

Two classes of competitive facility location models are considered, in which several persons (players) sequentially or simultaneously open facilities for serving clients. The first class consists of discrete two-level programming models. The second class consists of game models with several independent players pursuing selfish goals. For the first class, its relationship with pseudo-Boolean functions is established and a novel method for constructing a family of upper and lower bounds on the optimum is proposed. For the second class, the tight PLS-completeness of the problem of finding Nash equilibriums is proved.

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