Abstract
<p class="a"><span lang="EN-US">This document outlines wearable technology and the sources, related topics and authors of major publications on this subject in recent years. It is worth mentioning that wearable or wearable technology is also called “wearables” in English. It refers to theincorporationation of microprocessors, sensors and transducersthat we wear daily, which acts as a computer that always works with users, and can be used in a defined space for continuous interaction with users, wearable technology can be defined as an electronic device that can be embedded into human body to continuously obtain information. The purpose of this paper is to understand the development and current situation of this new technology, and apply it to new research findings and the development of wearable devices. The disciplinary connection between different knowledge fields provides a clear starting point for the development of research topics. In specific case of interest, the research focuses on the devices applied to sports, which are used to analyze the strength, flexibility and speed of athletes’ lower limbs, and generate sports evidence related to numerical data, so as to further analyze, explain and produce conclusive results. Electronic engineering performs all data processing similar to electricity, thus defining a part of wearable design for adaptation during physical activity. In the field of programming, system engineering is very important for the data conversion of sensors and the representation of these data in a way that people can understand. This new technology allows the generation of a wide variety of data, but integrates multiple disciplines at the same time. With the understanding of sports, people will test the complex problems around the human body and how to correctly explain the results of clothing elements that can be designed technically.</span></p>
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