Abstract

Dynamic environments, such as sports, often demand rapid decision-making and motor execution. The concept of embodied decision refers to the mutual link between both processes, but little is known about how these processes are balanced under severe time constraints. We address this problem by using a baseball-like hitting paradigm with and without Go/No-go judgment; participants were required to hit (Go) a moving target in the strike area or not to hit (No-go) other targets. We found that Go/No-go judgments were effective with regard to task performance, but efficacy was lost below the time constraint of 0.5 seconds mainly due to a reduction in judgment accuracy rather than movement accuracy. However, either slowing movement initiation in Go trials or canceling the movement in progress in No-go trials improved judgment accuracy. Our findings suggest that embodied decision efficacy is limited in split-second periods, but compensation is possible by changing ongoing movement strategies.

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