Abstract
Augmented reality head-mounted displays (AR-HMDs) utilizing diffractive waveguides have emerged as a popular research focus. However, the illuminance uniformity over the fields of view (FOV) is often unsatisfactory in volume holographic grating (VHG) based waveguide displays. This paper proposes a high uniformity AR waveguide display system. Firstly, the angular uniformity of the VHG-based waveguide displays is analyzed. Subsequently, diffractive optical elements (DOEs) are seamlessly integrated onto the outer coupling surface of the waveguide substrate to improve the angular uniformity through phase compensation. To design the DOE phase, the multi-objective stochastic gradient descent (MO-SGD) algorithm is proposed. A single DOE is used to compensating various images form the image source. A hybrid loss, which includes the learned perceptual image patch similarity (LPIPS) metric, is applied to enhance the algorithm performance. Simulation results show that the proposed method effectively suppresses illumination degradation at the edge FOV in exit pupil images of the waveguide display system. In the results, the peak signal-to-noise ratio (PSNR) is improved by 5.54 dB. Optical experiments validate the effectiveness of the proposed method. The measured nonuniformity (NU) against FOVs is improved by 53.05% from 0.3749 to 0.1760.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.