Abstract
Numerical simulation is one of the methods to assess landslide movement processes, which is beneficial for engineering design and urban planning. With the development of computer technology, GIS has gradually become the mainstream platform for landslide simulation due to data availability and algorithm integrability. However, the dynamic processes of landslides are complicated, which makes integration difficult on GIS platforms. Some assumptions are applied to simplify these dynamic processes and solve this problem. Generally, there are two main types of numerical models on GIS platforms: models based on the Eulerian description and models based on the Lagrangian description. Case studies show that Eulerian models are suitable for flow-like movement, and Lagrangian models are suitable for discrete rigid bodies movement. Different models face different problems: the Eulerian-based models show numerical diffusion and oscillation, and the Lagrangian-based model needs to consider complicated shear and collision processes. In addition, the 3-D model can describe more details in the z-direction, while the depth-averaged model can obtain a reasonable range of motion, depth, and speed quickly. From the view of numerical simulation, inappropriate models, assumptions, and numerical schemes will produce errors. The landslide type refers to several forms of mass wasting associated with a wide range of ground movements, which guides establishing dynamic models and numerical schemes on GIS platforms and helps us obtain results accurately.
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