Abstract

Previous research has sought to quantify head impact exposure using wearable kinematic sensors. However, many sensors suffer from poor accuracy in estimating impact kinematics and count, motivating the need for additional independent impact exposure quantification for comparison. Here, we equipped seven collegiate American football players with instrumented mouthguards, and video recorded practices and games to compare video-based and sensor-based exposure rates and impact location distributions. Over 50 player-hours, we identified 271 helmet contact periods in video, while the instrumented mouthguard sensor recorded 2,032 discrete head impacts. Matching video and mouthguard real-time stamps yielded 193 video-identified helmet contact periods and 217 sensor-recorded impacts. To compare impact locations, we binned matched impacts into frontal, rear, side, oblique, and top locations based on video observations and sensor kinematics. While both video-based and sensor-based methods found similar location distributions, our best method utilizing integrated linear and angular position only correctly predicted 81 of 217 impacts. Finally, based on the activity timeline from video assessment, we also developed a new exposure metric unique to American football quantifying number of cross-verified sensor impacts per player-play. We found significantly higher exposure during games (0.35, 95% CI: 0.29–0.42) than practices (0.20, 95% CI: 0.17–0.23) (p<0.05). In the traditional impacts per player-hour metric, we observed higher exposure during practices (4.7) than games (3.7) due to increased player activity in practices. Thus, our exposure metric accounts for variability in on-field participation. While both video-based and sensor-based exposure datasets have limitations, they can complement one another to provide more confidence in exposure statistics.

Highlights

  • Concussions are a common injury in contact sports, with an estimated 300,000 sports-related concussions in the United States annually [1]

  • We introduce a video assessment protocol to collect an independent videobased head impact exposure dataset from seven collegiate American football players for a single season

  • The instrumented mouthguard recorded a total of 13,034 impacts, of which 10,949 occurred during practice or game periods. 2,032 of these were determined to be in-mouth impacts based on IR readings

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Summary

Objectives

The main goal of this study was to compare the exposure rates and impact location distributions determined by independent video-based and sensorbased methodologies. While the primary purpose of this work was to collect an independent video-based exposure dataset for comparison against sensor-based exposure statistics, the dataset serves as a training dataset to design an impact detection algorithm for the instrumented mouthguard [37]. The purpose of this study was not to generalize exposure data but describe differences in video-based and sensorbased datasets

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