Abstract

Purpose: The purpose of this research was to compare the effect of video games, training with catalogs, and face-to-face training of the FIFA +11 warm-up program on the level of acceptance and belief of football players. Methods: The current semi-experimental research was done on 240 male players and coaches present in the premier soccer league of Khorasan Province who were randomly divided into four groups: 11+ face-to-face exercises, catalog, video games, and control (60 people in each group). Electronic questionnaires on acceptance and knowledge were filled by players and coaches. Then, the subjects of the training groups performed the exercises in three 15-minute sessions per week for eight weeks. Kruskal-Wallis test and marginal mean were used to check differences between the groups. Results: After eight weeks of training, there was a significant difference in the knowledge and awareness of the players between the four groups (P<0.05). Also, the marginal average test results showed that the effect of these exercises on the level of knowledge and awareness of the players was greater in the face-to-face group than in other groups. Also, 33.3% of the players considered these exercises to be boring and 23.7% of the players considered the limitation of time to do other exercises and soccer skills as one of the factors that prevent them from doing the exercise. Conclusion: Football players had low levels of knowledge and awareness of 11+ exercises, which increased after eight weeks of 11+ exercises using face-to-face exercises, catalogs, and videos.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.