Abstract

We present the results of experiments to compare vibration and skin stretch in a virtual proprioception task in which subjects used a force sensor to control the movement of a virtual aim. Pilot experiments pointed to the need to provide the arm with varying dynamics (like a real arm) and to scale the feedback from vibratory and skin stretch displays to demonstrate a clear improvement in the accuracy of movement. For the final experiments, ten subjects were first trained on the system with visual feedback and then tested with vibratory feedback, skin stretch feedback and no feedback. Both vibration and skin stretch improved the subjects' performance. For some subjects, a second no-feedback case showed improvement over the initial case, indicating learning; in other cases, the no- feedback performance deteriorated and subjects reported that they had become used to relying on feedback. Overall, skin stretch provided superior results, particularly when the virtual arm was in a low-inertia configuration and at low velocity. The results suggest that small skin-stretch devices could be worn on the body to provide useful proprioceptive information when interacting with virtual environments and in motion training for rehabilitation or sports.

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