Abstract

Virtual Reality (VR) could give users a more immersive experience than other non-immersive mediums. In this study, we explored differences in emotional and physiological effects between videos and VR using two different sets of contents to evoke happy and sad emotions. In this within-subjects controlled experiment we collected real-time heart rate, positive and negative affect schedule (PANAS), and Self-Assessment Manikin (SAM) to measure physiological and emotional effects. Our results showed that VR triggers stronger emotions and higher heart rate than videos.

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