Abstract

To compare the accuracy of the Microsoft Kinect V2 with novel pose estimation frameworks, in assessing knee kinematics during athletic stress tests, for fast and portable risk assessment of anterior cruciate ligament (ACL) injury. We captured 254 varsity athletes, using the Kinect V2 and a smartphone application utilizing Google's MediaPipe framework. The devices were placed as close as possible and used to capture a person, facing the cameras, performing one of three athletic stress tests at a distance of 2.5ms. Custom software translated the results from both frameworks to the same format. We then extracted relevant knee angles at key moments of the jump and compared them, using the Kinect V2 as the ground truth. The results show relatively small angle differences between the two solutions in the coronal plane and moderate angle differences on the sagittal plane. Overall, the MediaPipe framework results seem to underestimate both knee valgus angles and knee sagittal angles compared to the Kinect V2. This preliminary study demonstrates the potential for Google's MediaPipe framework to be used for calculating lower limb kinematics during athletic stress test motions, which can run on most modern smartphones, as it produces similar results to the Kinect V2. A smartphone application similar to the one developed could potentially be used for low cost and widespread ACL injury prevention.

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