Abstract
First and foremost, technology makes up a significant proportion of our daily life. Thus, it can be accompanied by how people are engaged in technological devices because of different purposes. While using technological devices, people are frequently induced to play some video games, and according to some factors, they want to compete. For instance, achievement, socialization, and immersion are the factors that create an immense eagerness for competetion in these types of video games. Also, prize pools for the players are highly increasing. Meanwhile, this field is not profitable only for players. Nowadays, so many eSports tournaments are arranged. Because of the globalization over the internet, a continually increasing number of online competitions, tournaments can be observed not only at the regional and national level but also at the international level. Besides, eSports championships have been developed in parallel with the professionalization of this activity towards professional teams, players/gamers, and coaches. Professionalization of eSports generates push and pull factors. These essential factors indicate the rising fame of eSports compared to traditional sport.
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