Abstract

The ubiquity of multimodal smart devices affords new opportunities for eyes-free applications for conveying graphical information to both sighted and visually impaired users. Using previously established haptic design guidelines for generic rendering of graphical content on touchscreen interfaces, the current study evaluates the learning and mental representation of digital maps, representing a key real-world translational eyes-free application. Two experiments involving 12 blind participants and 16 sighted participants compared cognitive map development and test performance on a range of spatio-behavioral tasks across three information-matched learning-mode conditions: (1) our prototype vibro-audio map (VAM), (2) traditional hardcopy-tactile maps, and (3) visual maps. Results demonstrated that when perceptual parameters of the stimuli were matched between modalities during haptic and visual map learning, test performance was highly similar (functionally equivalent) between the learning modes and participant groups. These results suggest equivalent cognitive map formation between both blind and sighted users and between maps learned from different sensory inputs, providing compelling evidence supporting the development of amodal spatial representations in the brain. The practical implications of these results include empirical evidence supporting a growing interest in the efficacy of multisensory interfaces as a primary interaction style for people both with and without vision. Findings challenge the long-held assumption that blind people exhibit deficits on global spatial tasks compared to their sighted peers, with results also providing empirical support for the methodological use of sighted participants in studies pertaining to technologies primarily aimed at supporting blind users.

Highlights

  • IntroductionDespite new multimodal interaction methods enabled by touchscreens, there remains a fundamental lack of analogous solutions for providing non-visual, multisensory access to graphical content and non-textual materials

  • The proliferation of touchscreen-based devices in recent years presents promising new opportunities to address the longstanding issue of providing non-visual access to graphical materials for blind and visually impaired (BVI) people

  • These null results are important as they suggest that participants were able to accurately learn using the prototype vibro-audio map (VAM), but that the ensuing cognitive map supported functionally similar performance to the other two map-learning conditions across all testing measures

Read more

Summary

Introduction

Despite new multimodal interaction methods enabled by touchscreens, there remains a fundamental lack of analogous solutions for providing non-visual, multisensory access to graphical content and non-textual materials This is problematic as visual graphics serve as a critical format for efficiently conveying complex information across many domains and disciplines (e.g., through graphs, infographics, maps, and scientific simulations). Given that touchscreen-based smart device usage among the visually impaired population has increased dramatically in recent years, from 12% in 2009 to 82% in 2014 [5], there has been growing interest among researchers and developers to address the BVI graphical access problem by expanding use of this technology through audio-based and vibration-based interactions, as well as combinations of the two Promising, these multimodal platforms offer unique and novel challenges due to the limitations imposed by the underlying touchscreen hardware.

Methods
Results
Discussion
Conclusion

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.