Abstract

Abstract. The technological advances made in the recent years in the field of Information and Communication Technologies (ICT) have led to a revolution in many adjacent areas. One of these is Cultural Heritage (CH), as the new array of XR technologies (a concept integrating Augmented, Mixed and Virtual Reality) is offering new interaction possibilities. The purpose of this paper is to compare several such technologies at application level, and to classify them based on common features such as Interaction, Manipulability, Ease of Use and others. The study presented in this paper was carried out during the H2020 project eHERITAGE (‘Expanding the Research and Innovation Capacity in Cultural Heritage Virtual Reality Applications’). The action had as output multiple XR systems/applications. We compare 4 of them: a smartphone-based AR application, a digital book with 3D elements deployed on a large touchscreen, a large holographic display and a bow simulator built using a VR headset and a mechatronic system. We evaluate these innovative systems in the context of the 2 educational events, when over 4000 participants interacted with our team. Results show that systems with greater interaction and immersion features were preferred over the others. Furthermore, Mixed Reality was preferred over Virtual and Augmented Reality.

Highlights

  • 1.1 State of the ArtCultural heritage (CH) is going through a technological transformation that has a positive impact on all its stakeholders

  • Is a good visual experience the only factor contributing to a successful experience? This study aims to investigate this by comparing several innovative technologies/systems deployed in various applications in Cultural Heritage (CH)

  • We estimate that throughout the lifespan of the project, more than 20.000 people have discovered our work in cultural heritage. It was during this time that we discovered some of the systems/applications are more appreciated than others, a concept which led to this study

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Summary

Introduction

1.1 State of the ArtCultural heritage (CH) is going through a technological transformation that has a positive impact on all its stakeholders. We use a questionnaire to evaluate how education, arts and entertainment sectors can beneficiate by the increased visitor satisfaction offered by these systems, and to find out which one is perceived as the best technology/system/application. Up to this moment, there are just a few innovative technologies that paved their way into the CH industry. Virtual museum systems e.g. adopt a playful and educational approach, which is an effective solution in communicating cultural contents (Barbieri, 2017). (Sannikov, 2015) and in (Pallud, 2017) present the importance of AR and 3D visualization technologies in creating interactive educational content. Other dedicated systems built to be used in science festivals are making a huge progress (Tom Dieck, 2018)

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