Abstract

We present a simulation study of HgCdTe-based long-wavelength infrared detectors, focusing on methodological comparisons between the finite-difference time-domain (FDTD) and ray-tracing optical models. We performed three-dimensional simulations to determine the absorbed photon density distributions and the corresponding photocurrent and quantum efficiency spectra of isolated n-on-p uniform-composition pixels, systematically comparing the results obtained with FDTD and ray tracing. Since ray tracing is a classical optics approach, unable to describe interference effects, its applicability has been found to be strongly wavelength dependent, especially when reflections from metallic layers are relevant. Interesting cavity effects around the material cutoff wavelength are described, and the cases where ray tracing can be considered a viable approximation are discussed.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call