Abstract

Driving simulation is widely used to answer important applied research questions, however, it is vital for specific driving tasks to undergo appropriate behavioural validation testing. Many previous validation studies have used simple driving tasks and measured relatively low-level vehicle control. The purpose of the current study was to investigate whether drivers’ visual attention at intersections with different levels of demand, are similar in the simulator and on the road. Unlike simpler driving tasks, crossing intersections requires complex interactions with other vehicles governed by sequences of head and eye movements that may not be accurately captured in a simulated environment.In the current study we directly compare performance at simulated junctions with the same participants' behaviour in a real car. We compared drivers’ visual attention in a high-fidelity driving simulator (instrumented car, 360-degree screen) and on-road in both low and medium demand driving situations. The low and medium demand driving situations involved the same motor movements, containing straight on, right turn and left turn manoeuvres. The low demand situations were controlled by the road environment and traffic lights, whereas medium demand situations required the driver to scan the environment and decide when it was safe to pull out into the junction. Natural junctions in Nottingham were used for the on-road phase and the same junctions were recreated in the simulator with traffic levels matched to those that were encountered on the real roads.The frequency and size of drivers' head movements were not significantly different between manoeuvres performed in the simulator and those conducted when driving on real roads. This suggests that drivers' broad search strategies in the simulator are representative of real-world driving. These strategies did change as a function of task demand - compared to low demand situations, behaviour at the medium demand junctions was characterised by longer junction crossing times, more head movements, shorter fixation durations and larger saccadic amplitudes. Although patterns of head movements were equivalent on road and in the simulator, there were differences in more fine-grained measures of eye-movements. Mean fixation durations were longer in the simulator compared to on-road, particularly in low-demand situations. We interpret this as evidence for lower levels of visual engagement with the simulated environment compared to the real world, at least when the task demands are low. These results have important implications for driving research. They suggest that high fidelity driving simulators can be useful tools for investigating drivers’ visual attention at junctions, particularly when the driving task is of at least moderate demand.

Highlights

  • In driving research, there are two major outcomes which both researchers and policy makers are interested in, driver safety and driver performance

  • There was a significant main effect of Driving Demand (F (1, 14) = 30.80, MSe = 1407.70, p < .001, n2p = .69, d = 0.48), indicating that drivers had longer mean fixation durations in the low demand driving situations compared to the medium demand driving situations

  • There were differences in mean fixation durations, with these being longer in the simulator compared to on-road, in low demand situations

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Summary

Introduction

There are two major outcomes which both researchers and policy makers are interested in, driver safety and driver performance. A driving simulator provides a vehicle control element, requiring drivers to manually control the car while performing other tasks. One of the primary advantages of driving simulators is the possibility of encountering potentially dangerous driving situations without being physically at risk (De Winter et al, 2012). Simulators make it possible to study areas such as hazard anticipation, hazard perception and risky driving, which are ethically challenging to address in on-road studies (Underwood et al, 2011). Driving simulators are becoming increasingly attractive for this purpose

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