Abstract

As mobile phones become more common among players of all ages, the popularity of mobile games is also increasing, and players’ experience is of-ten influenced by the explicit and implicit guidance of the game. The use of direct tutorials in modern mainstream mobile games makes the experience less enjoyable. This study aims to conduct a comparative study by building game samples of implicit and explicit versions of game guidance, collecting players’ test data to explore the influence of different levels of guidance on players’ sense of experience, and analyzing and comparing the differences and connections between implicit guidance in game design. The study sup-ports three main findings. First, players prefer implicit guidance because it is fun. Second, different levels of game guidance have significant applicability to other players. For advanced gamers, the tutorial has relatively little im-pact. Third, in the context of complex game teaching, explicit guidance may be more effective.

Full Text
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