Abstract

Mobile video games that integrate physical activity, such as treadmill running, offer a unique combination of entertainment and exercise. This study presents a comparative evaluation of interaction methods used in mobile games during treadmill running, focusing on smartphone accelerometers, smartwatch accelerometers, and the smartphone’s front camera. The goal of the research is to test whether the three interaction methods are suitable for use in treadmill-based games. For this purpose, the study aims to understand the strengths and limitations of each method to inform the design of more engaging and efficient mobile running games. The results indicate that all three methods provide acceptable accuracy for a game like the one used in the study. However, the findings highlight that the camera-based interaction method stands out for its immersive experience and reduced reliance on external devices. These findings contribute to the design of future mobile games that integrate physical activity, offering valuable insights for users looking to combine digital enjoyment with physical exercise.

Full Text
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