Abstract

Objective The objective of this study is to find and compare the effects of isokinetic training and virtual reality training on sports performances in university football players with chronic low back pain. Design This is a randomized, double-blinded controlled study. Methods The study was conducted on 45LBP participants at university hospital. First group (n = 15) received isokinetic training, second group (n = 15) received virtual reality training, and the control group (n = 15) received conventional training exercises for four weeks. Clinical (pain intensity and player wellness) and sports performance (40 m sprint, 4 × 5 m sprint, submaximal shuttle running, countermovement jump, and squat jump) scores were measured at baseline, after 4 weeks, 8 weeks, and 6 months. Results Four weeks following training VRT group shows more significant changes in pain intensity and player wellness scores than IKT and control groups (p ≤ 0.001). Sports performance variables (such as 40 m sprint, 4 × 5 m sprint, submaximal shuttle running, countermovement jump, and squat jump) scores also show significant improvement in VRT group than the other two groups (p ≤ 0.001). Conclusion Overall, our study suggests that strength training through virtual reality training protocol improves pain and sports performances than isokinetic training and other conventional trainings in university football players with chronic low back pain.

Highlights

  • Football has become one of the world’s leading team events; according to FIFA’s survey, there are 265 million people actively participating in this game around the world

  • Recent studies report that an injury to the muscles and proprioceptors in the trunk during the sports activities affects the trunk balance control mechanisms [3]. e decline in trunk balance control may occur due to technological development, abnormal physical activity, pathological changes, and poor training in sports. ese factors lead to low back pain

  • Forty-five (N 45) subjects were randomized in the study and allocated to isokinetic training IKT-G (n 15), virtual reality training Virtual reality training (VRT)-G (n 15), and Control-G (n 15) groups. e study was approved by the Departmental Scientific Ethical Committee with reference no

Read more

Summary

Introduction

Football has become one of the world’s leading team events; according to FIFA’s survey, there are 265 million people actively participating in this game around the world. Low back pain (LBP) is considered to be the major disability affecting this game and the pain is associated with trunk balance control [2]. Recent studies report that an injury to the muscles and proprioceptors in the trunk during the sports activities affects the trunk balance control mechanisms [3]. E decline in trunk balance control may occur due to technological development, abnormal physical activity, pathological changes, and poor training in sports. Participation in football is usually associated with risk of back injuries and grossly affects the activities of daily living and leads to poor quality of life [6]. Sports physiotherapists and coaches are providing and adopting such training on and off the field to the players [10]

Objectives
Methods
Results
Conclusion
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call