Abstract
We consider cooperative transferable utility games, or simply TU-games, with a limited communication structure in which players can cooperate if and only if they are connected in the communication graph. A difference between the restricted Banzhaf value and the Myerson value (i.e. the Shapley value of the restricted game) is that the restricted Banzhaf value satisfies collusion neutrality, while the Myerson value satisfies component efficiency. Requiring both efficiency and collusion neutrality for cycle-free graph games yields other solutions such as the hierarchical outcomes and the average tree solution. Since these solutions also satisfy the superfluous player property, this also `solves' an impossibility for TU-games since there is no solution for these games that satisfies efficiency, collusion neutrality and the null player property. We give axiomatizations of the restricted Banzhaf value, the hierarchical outcomes and the average tree solution that are comparable with axiomatizations of the Myerson value in case the communication graph is cycle-free. Finally, we generalize these solutions to classes of solutions for cycle-free graph games using network power measures.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.