Abstract

Choreographic Programming is a paradigm for developing correct-by-construction concurrent programs, by writing high-level descriptions of the desired communications and then synthesising process implementations automatically. So far, choreographic programming has been explored in the monadic setting: interaction terms express point-to-point communications of a single value. However, real-world systems often rely on interactions of polyadic nature, where multiple values are communicated among two or more parties, like multicast, scatter-gather, and atomic exchanges.

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