Abstract
Distributed estimation of 6-DOF relative states, including three-dimensional relative poses and three-dimensional relative positions, is a key problem in UAV (Unmanned Aerial Vehicle) networks, which generally requires vision-involved iterative state estimation. How to achieve communication efficiency is a crucial challenge considering the large volume of vision data. This paper jointly considers the communication efficiency, latency, and accuracy for distributed relative state estimation involving vision data in UAV networks. The key is to solve a distributed graph optimization problem, which includes two key steps: (1) local graph construction and node state initialization in an initialization phase, and (2) iterative state update and communication with neighbors until convergence in online iteration phase. A communication efficient, Locating Then Informing (LTI) initialization scheme is proposed, which is run only once by each node to initialize each node’s local graph and initial states. For online iteration, a RIPPLE-like distributed state iteration scheme is proposed. It inherits the advantages of traditional sequential and parallel methods while avoiding their drawbacks. It enables nodes’ states to converge quickly using fewer rounds of communications. The communication costs for the initialization and online iteration processes are analyzed theoretically. Extensive evaluations use synthetic data generated by AirSim (a widely used UAV network simulation platform) and real-world data are presented. The results show that the proposed method provides accuracy comparable to the centralized graph optimization method and significantly outperforms the other distributed methods in terms of accuracy, communication cost, and latency.
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