Abstract
This case study covers the process of initial ideation and brainstorming to the completion of a new game about the Irish famine (The Great Hunger). Implemented as a single player turn-based game it is an interdisciplinary collaboration between Ireland's Great Hunger Museum at Quinnipiac University, PreviewLabs of New Haven/Belgium with contributions by students and faculty from the Game Design & Development Program at Quinnipiac. Targeting children aged 10 to 13, the game was designed to accompany the Museum's 2018 traveling exhibition, Coming Home: Art and the Great Hunger, touring Ireland at Dublin Castle, Skibbereen's West Cork Arts Centre, and Culturlann Ui Chanain in Derry.
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