Abstract

This paper presents a novel method for 3D surface reconstruction based on a sparse set of 3D control points. For object classes such as human heads, prior information about the class is used in order to constrain the results. A common strategy to represent object classes for a reconstruction application is to build holistic models, such as PCA models. Using holistic models involves a trade-off between reconstruction of the measured points and plausibility of the result. We introduce a novel object representation that provides local adaptation of the surface, able to fit 3D control points exactly without affecting areas of the surface distant from the control points. The method is based on an interpolation scheme, opposed to approximation schemes generally used for surface reconstruction. Our interpolation method reduces the Euclidean distance between a reconstruction and its ground truth while preserving its smoothness and increasing its perceptual quality.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.