Abstract

Computer science pedagogy has overwhelmingly favored problem-solving practice over methods of engagement like worked-out example study especially in advanced classes. This is due to the belief that while these alternative methods may improve student conceptual learning, they may leave them less able to perform on authentic problem-solving tasks from a lack of hands-on practice. In this paper, we perform a direct comparison of this trade-off in a synchronous collaborative programming project by adjusting the boundary between problem-solving and collaborative reflection based on a worked-out example while keeping the total time on task constant. We find that the more time students spent on worked example study, the more was the observed improvement in the pre- to post-test scores with no significant difference in performance on a subsequent problem-solving task. These results, therefore, challenge the dominant place of problem-solving practice in the advanced curricular context and inform the design of collaborative programming projects at scale.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.