Abstract

In this paper, a new interpolation scheme, based on Mathematical Morphology and a modified Marching Cubes (MC) Algorithm to reconstruct 3-D anatomical structures is presented. The proposed interpolation technique is implemented using morphological operations and incorporates a distance function to improve the computational effectiveness of the technique. The morphological interpolation technique is compared to an existing shape based interpolation method and its advantages include superiority capability on handling various cases such as the branching and holes problem (appearance and disappearance of information) and more accurate volume estimation. Furthermore, the morphological technique is companied with a 3-D reconstruction algorithm capable of representing any anatomical structure from real 3-D medical data. Introducing a novel general rule, the algorithm triangulates all standard cube configurations introduced from the standard MC algorithm, without producing topologically incoherent surfaces or holes. Finally, the technique is implemented in JAVA and its output is in VRML 1.0 format; therefore it can be executed over the internet and implemented for telemedicine applications.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.