Abstract

Mobile Crowdsensing (MCS) is a new paradigm that recruits users to cooperatively perform a sensing task. When recruiting users, existing works mainly focus on selecting a group of users with the best objective ability, e.g., the user’s probability or frequency of covering the task locations. However, we argue that, for the cooperative MCS task, the completion effect depends not only on the user’s objective ability, but also on their subjective collaboration likelihood with each other. In other words, in each single round, we prefer to recruit users with not only a strong objective ability but also good collaboration likelihood. Moreover, even though we could find a well-behaved group of users in a single round, in the multi-round scenario without enough prior knowledge, we still face the problem of recruiting previously well-behaved user groups (exploitation) or recruiting unknown user groups (exploration). To address these problems, in this paper, we first convert the single-round user recruitment problem into the min-cut problem and propose a graph theory based algorithm to find the optimal group of users. Furthermore, in the multi-round scenario, to balance the trade-off between exploration and exploitation, we propose the multi-round User Recruitment strategy based on the combinatorial Multi-armed Bandit model (URMB) and prove that it can achieve a tight regret bound. Finally, extensive experiments on three real-world datasets validate that the users recruited by URMB result in a better task completion effect than the state-of-the-art strategy.

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