Abstract

Abstract As high-dynamic range (HDR) and wide-color gamut (WCG) contents become more and more popular in multimedia markets, color mapping of the distributed contents to different rendering devices plays a pivotal role in HDR distribution eco-systems. The widely used and economic gamut-clipping (GC)-based techniques perform poorly in mapping WCG contents to narrow gamut devices; and high-performance color-appearance model (CAM)-based techniques are computationally expensive to commercial applications. In this paper, we propose a novel color gamut mapping (CGM) algorithm to solve the problem. By introducing a color transition/protection zone (TPZ) and a set of perceptual hue fidelity constraints into the CIE-1931 space, the proposed algorithm directly carries out CGM in the perceptually non-uniform space, thus greatly decreases the computational complexity. The proposed TPZ effectively achieves a reasonable compromise between saturation preserving and details protection in out-of-gamut colors. The proposed hue fidelity constraints reference the measurements of human subjects' visual responses, thus effectively preserve the perceptual hue of the original colors. Experimental results show that the proposed algorithm clearly outperforms the GC-CGM, and performs similarly or better than the expensive CAM-CGM. The proposed algorithm is real-time and hardware friendly. It is an important supplement of the SMPTE ST.2094-40 standard.

Highlights

  • High-dynamic range (HDR) and wide-color gamut (WCG) contents become more and more popular in multimedia markets nowadays

  • SMPTE ST.2094-40 standard [1] specifies an effective solution to solve the problem of dynamic range mismatching between contents and rendering devices, referenced as tone-mapping, which projects the colors in a large dynamic range into a smaller dynamic range

  • Two important color gamut mapping (CGM) techniques, namely (1) the GC-based CGM method [14], which is the most popular method in commercial products, and (2) the recently published CAMbased Azimi CGM [10], which performs robustly to multiple WCG contents, are selected as the reference methods to evaluate the performance of the proposed algorithm

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Summary

INTRODUCTION

High-dynamic range (HDR) and wide-color gamut (WCG) contents become more and more popular in multimedia markets nowadays. The CAM-based methods perform robustly in many applications, they are high-cost In addition to their complex computations, the boundaries of S and T are generally non-linear in perceptually uniform spaces such as the CIELCH space. Color-space conversion followed by gamut clipping (GC) in the CIE-1931 space [14] is the most popular CGM method in commercial applications due to its simplicity, efficiency, and low costs. It keeps the chromaticity coordinates of the non-out-of-gamut colors unchanged, and clips the out-of-gamut colors to the boundaries of T.

OVERVIEW
THE OFF-LINE PROCESSING
THE IN-LINE PROCESSING
EXPERIMENTAL RESULTS
CONCLUSION
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