Abstract

AbstractThis work solves the Collision Avoidance problem in a simulation of a centralized system of holonomic multi-agents in a two dimensional space free of static obstacles. For this, we propose an implementation of three modules in an architecture: Threat Assessment Strategy (TAS), Path Planning Strategy (PPS), and Path Tracking Strategy (PTS). The Buffered Voronoi Cells represent the TAS. The PPS modules use two algorithms: the Analytical Geometric Algorithm (AGA) and the Receding Horizons Control (RHC) based on Quadratic Programming (QP) Algorithm. Finally, PTS controls the tracking according to fixed distance magnitudes in each iteration. The analysis of the results considers the computational execution time, the number of steps until convergence, and the calculation of optimal values. Also, these results are compared with the Optimal Reciprocal Collision Avoidance (ORCA) algorithm. In this way, our proposal successfully addresses and solves the collision avoidance problem but takes more execution time and number of steps compared with the ORCA algorithm. Besides, the number of steps of AGA is closer to ORCA, producing promising results with an accuracy of 95%.KeywordsCollision avoidanceVoronoi diagramsConvex optimizationQuadratic programmingPath planningSimulation

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.