Abstract
Chess teaching has not made extensive use of the so-called new technologies; in most cases, we just see a tutorial action in which e-mail is used to exchange moves that will be reproduced later by the student, either on a physical board or by means of any of the various chess-playing programmes. This paper describes a seminal initiative for chess schools; we propose a method for teaching and learning how to play chess, based on a web-based collaborative multimedia environment, called Chess Tutor. This collaborative environment facilitates the creation of groups in which one can learn the game by cooperating with other students and under the supervision of a Chess Master. We could point out quite a few remarkable aspects about this project, which has been running for about two years; however, this paper will focus on the cooperative scenarios used to carry out the teaching and learning process.
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More From: International Journal of Computer Applications in Technology
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