Abstract

This paper presents the results and experiences of 2 groups of Australian undergraduate students in developing in-world collaborative projects in Second Life. One project developed an in-world ICT-Networking teaching environment and the other group developed a health-information learning experience. Besides undertaking the actual "virtual-world" projects, the students also recorded a journal of their individual social and related experiences. This paper presents findings on both the development of applications in the Second Life medium along with the personal impact this medium has on its users.

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