Abstract

In this content analysis study, researchers explored middle school students’ preference for playing video games and the possible implications for learning environments. During two-week, summer sessions, learners played videos games and answered questions related to their preferences in different settings. Students’ preferences and justifications for playing alone or in company are described. Results shows that middle school students prefer to work in groups motivated by companionship, collaboration, competition, and challenge. The article concludes showing the relevance of using video games to emphasize 21st century skills in learners.

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