Abstract

STEM education forms a basis for an innovation-based society, and Mathematics is, besides being an integral part of STEM, also a prerequisite for success in mastering remaining STEM constituents. With the aim of early detection of gifted students, who would be able to follow advanced forms of teaching and be successful in STEM, this paper analyses cognitive predispositions of students gifted for Mathematics and the differences in their ways of solving problem tasks in the computer game for learning primary school Mathematics. Additionally, the paper analyses success related to finishing different levels of the game.

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