Abstract

The primary purpose of this study was to investigate the effects of cognitive loading on movement kinematics and trajectory formation during goal-directed walking in a virtual reality (VR) environment. The secondary objective was to measure how participants corrected their trajectories for perturbed feedback and how participants' awareness of such perturbations changed under cognitive loading. We asked 14 healthy young adults to walk towards four different target locations in a VR environment while their movements were tracked and played back in real-time on a large projection screen. In 75% of all trials we introduced angular deviations of ±5° to ±30° between the veridical walking trajectory and the visual feedback. Participants performed a second experimental block under cognitive load (serial-7 subtraction, counter-balanced across participants). We measured walking kinematics (joint-angles, velocity profiles) and motor performance (end-point-compensation, trajectory-deviations). Motor awareness was determined by asking participants to rate the veracity of the feedback after every trial. In-line with previous findings in natural settings, participants displayed stereotypical walking trajectories in a VR environment. Our results extend these findings as they demonstrate that taxing cognitive resources did not affect trajectory formation and deviations although it interfered with the participants' movement kinematics, in particular walking velocity. Additionally, we report that motor awareness was selectively impaired by the secondary task in trials with high perceptual uncertainty. Compared with data on eye and arm movements our findings lend support to the hypothesis that the central nervous system (CNS) uses common mechanisms to govern goal-directed movements, including locomotion. We discuss our results with respect to the use of VR methods in gait control and rehabilitation.

Highlights

  • Dual tasking (DT) paradigms have provided compelling evidence in favour of cortical involvement in the sensorimotor control of balance and locomotion in humans [1,2]

  • These results showed that participants compensated for introduced visual angular deviations of up to 15u without becoming aware of either the sensorimotor mismatch or their corrective movements

  • Cognitive loading interfered with cortical mechanisms involved in maintaining the sequential locomotion pattern. We propose that these mechanisms are separate from the spatial aspects of the trajectory formation, which were not affected by taxing cognitive resources

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Summary

Introduction

Dual tasking (DT) paradigms have provided compelling evidence in favour of cortical involvement in the sensorimotor control of balance and locomotion in humans [1,2] Cognitive tasks such as verbal fluency [3], fine-motor movements (e.g. buttoning up [4]) and arithmetic [5] have been shown to alter gait characteristics ranging from walking velocity, over stride-variability to stride-asymmetry during over-ground and treadmill walking. Pham and Hicheur [10,11] reported stereotypical trajectories during goal-directed walking similar to those reported for upper-limb reaching movements. Based on these data it has been suggested that the central nervous system (CNS) may employ a common strategy to govern goal-directed behaviour, for example by minimising the variance in the final position [8]. For goal-directed walking any such strategy appears to be linked to the formation of whole-body trajectories rather than the co-ordination of a sequence of steps [12] and it is currently not known how this (strategy) is affected by taxing cognitive resources

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