Abstract
Several cross-section and training studies have shown that video game play can improve cognitive functions such as visual attention, cognitive control, visual short-term memory, and general processing speed. Unfortunately the replication of these effects is not always successful, even when using similar cognitive tests to measure performance. We investigated an important aspect of this field that has not yet been empirically addressed: the role of video game genre. Our comparison of two video game player groups of specific genres (first-person shooter and real-time strategy) indicates that cognitive abilities (measured by task switching and multiple object tracking) may be differentially enhanced depending on the genre of video game being played. This result is significant as research to this point has focused on “action video games”, a loosely defined category that encompasses several video game genres, without controlling for effects potentially stemming from differences in mechanics between these video games. It also provides some evidence for the specificity of video game play benefits as a function of actions performed within the game, which is not in line with a generalized “learning to learn” accounting of these enhancements.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.