Abstract

The study investigated the cognitive engagement processes used by more and less successful learners in a computer problem solving game. These engagement variations were also related to sex and ability differences among students. Performance and engagement were monitored interactively as students learned a computer problem solving game; student comments and notes were also recorded. Results showed the records of more and less successful students to be distinguished by the spontaneous use of self-regulated learning processes — a sophisticated form of cognitive engagement. More successful students also appeared to shift cognitive engagement levels in response to computer game feedback. Success on the computer task and cognitive engagement variations were correlated with student differences in both ability and sex in this sample.

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