Abstract

Background: The use of video games has shown benefits for the ageing population. This paper studies the cognitive effects of video games on the elderly, as well as these effects on self-concept and quality of life. The mediator effect of self-concept is also evaluated. The instruments used are the Cognitive Subscale of Alzheimer’s Disease Assessment Scale (ADAS-Cog), the Clinical Inventory of Self-Concept (ICAC) and the World Health Organisation Quality of Life Questionnaire (WHOQOL-bref).

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