Abstract

Use of neuroenhancers has been studied in groups ranging from students to surgeons; however, use of cognitive and performance enhancing medications (CPEMs) to improve performance in poker has remained largely overlooked. To assess the use of CPEMs to improve poker performance, a survey of poker players was conducted. Participants were recruited via Internet poker forums; 198 completed the online survey. Approximately 28% of respondents used prescription CPEMs, with the most commonly used including: amphetamine/dextroamphetamine (62%), benzodiazepines (20%), and methylphenidate (20%). CPEMs were used in poker to focus (73%), calm nerves (11%), and stay awake (11%). Caffeine (71%), as well as conventionally counter-intuitive substances like marijuana (35%) and alcohol (30%) were also reported to enhance poker performance. Non-users of CPEMs were dissuaded from use due to not knowing where to get them (29%), apprehension about trying them (26%), and legal or ethical concerns (16%). Respondents most frequently acquired CPEMs via friends/fellow poker players (52%), or prescription from physician (38%). Additionally, greater use of CPEMs was associated with living outside the United States (p=0.042), prior use of prescription medications for improving non-poker related performance (p<0.001), and amateur and semi-professional player status (p=0.035). Unmonitored use of pharmacologically active agents and their methods of acquisition highlight safety concerns in this cohort of poker players, especially among non-professional players. The current state of guidance from national organizations on CPEM use in healthy individuals could impact prescribing patterns.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.