Abstract

BackgroundRecent advances in mobile technology have created opportunities to develop mobile apps to aid and assist people in achieving various health and wellness goals. Mental health apps hold significant potential to assist people affected by various mental health issues at any time they may need it, considering the ubiquitous nature of mobile phones. However, there is a need for research to explore and understand end users’ perceptions, needs, and concerns with respect to such technologies.ObjectiveThe aim of this paper is to explore the opinions, perceptions, preferences, and experiences of people who have experienced some form of mental health issues based on self-diagnosis to inform the design of a next-generation mental health app that would be substantially more engaging and effective than the currently available apps to improve mental health and well-being.MethodsWe conducted six focus group sessions with people who had experienced mental health issues based on self-diagnosis (average age 26.7 years, SD 23.63; 16/32, 50% male; 16/32, 50% female). We asked participants about their experiences with mental health issues and their viewpoints regarding two existing mental health apps (the Happify app and the Self-Help Anxiety Management app). Finally, participants were engaged in a design session where they each sketched a design for their ideal mental health and well-being mobile app.ResultsOur findings revealed that participants used strategies to deal with their mental health issues: doing something to distract themselves from their current negative mood, using relaxation exercises and methods to relieve symptoms, interacting with others to share their issues, looking for an external source to solve their problems, and motivating themselves by repeating motivational sentences to support themselves or by following inspirational people. Moreover, regarding the design of mental health apps, participants identified that general design characteristics; personalization of the app, including tracking and feedback, live support, and social community; and providing motivational content and relaxation exercises are the most important features that users want in a mental health app. In contrast, games, relaxation audio, the Google map function, personal assistance to provide suggestions, goal setting, and privacy preservation were surprisingly the least requested features.ConclusionsUnderstanding end users’ needs and concerns about mental health apps will inform the future design of mental health apps that are useful to and used by many people.

Highlights

  • BackgroundMobile health technology is considered to be a promising tool to help users engage in their health care

  • The results revealed that participants used strategies to deal with their mental health issues: (1) doing something to distract themselves from their current negative mood, (2) using relaxation exercises and methods to relieve symptoms, (3) interacting with others to share their issues, (4) looking for an external source to solve their problems, and (5) motivating themselves by repeating motivational sentences to support themselves or by following inspirational people

  • The analysis revealed a core set of features, style preferences, and characteristics considered necessary by participants for a mental health app: (1) general design characteristics; (2) personalization of the app, including (3) tracking and feedback, (4) live support, and (5) a social community; and providing (6) motivational content and (7) relaxation exercises are the most important features users want in a mental health app

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Summary

Introduction

BackgroundMobile health technology is considered to be a promising tool to help users engage in their health care. The increasing number of mobile device users has created opportunities to develop mobile apps for delivering health interventions [1]. Mobile apps can assist people with mental health issues by incorporating self-monitoring, psychoeducation, self-management, and treatment options. These apps can be especially appealing because of their anonymity, ease of access, and ease of use [2]. Objective: The aim of this paper is to explore the opinions, perceptions, preferences, and experiences of people who have experienced some form of mental health issues based on self-diagnosis to inform the design of a next-generation mental health app that would be substantially more engaging and effective than the currently available apps to improve mental health and well-being. Conclusions: Understanding end users’ needs and concerns about mental health apps will inform the future design of mental health apps that are useful to and used by many people

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