Abstract
ABSTRACT With government-imposed lockdowns due to the COVID-19 pandemic, one would expect the videogames industry to experience a windfall as locked-down individuals turn to games to fill the time. Despite successful profit margins for game studios, a multitude of issues have affected videogames freelancers, with this paper displaying how the pandemic has not been plain sailing for the industry. Informed by 31 interviews with freelancers and videogames practitioners, this paper adds to knowledge on the viability of worker co-operatives and how they offer hope to those workers looking for more emotional and financial security post-pandemic. The paper concludes by suggesting that although co-operatives provide alleviation for workers against a multitude of concerns, there needs to be more education, promotion and funding for co-ops to make them an accessible corporate structure.
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