Abstract

Upstream reciprocity (also called generalized reciprocity) is a putative mechanism for cooperation in social dilemma situations with which players help others when they are helped by somebody else. It is a type of indirect reciprocity. Although upstream reciprocity is often observed in experiments, most theories suggest that it is operative only when players form short cycles such as triangles, implying a small population size, or when it is combined with other mechanisms that promote cooperation on their own. An expectation is that real social networks, which are known to be full of triangles and other short cycles, may accommodate upstream reciprocity. In this study, I extend the upstream reciprocity game proposed for a directed cycle by Boyd and Richerson to the case of general networks. The model is not evolutionary and concerns the conditions under which the unanimity of cooperative players is a Nash equilibrium. I show that an abundance of triangles or other short cycles in a network does little to promote upstream reciprocity. Cooperation is less likely for a larger population size even if triangles are abundant in the network. In addition, in contrast to the results for evolutionary social dilemma games on networks, scale-free networks lead to less cooperation than networks with a homogeneous degree distribution.

Highlights

  • Several mechanisms govern cooperation among individuals in social dilemma situations such as the prisoner’s dilemma game

  • It is a form of indirect reciprocity, in which individuals are helped by unknown others and vice versa [1,2]

  • Examples include human subjects in variants of the trust game, which is a social dilemma game [3,4,5], human subjects participating in filling out tedious surveys [6], and rats pulling a lever to deliver food to a conspecific [7]

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Summary

Introduction

Several mechanisms govern cooperation among individuals in social dilemma situations such as the prisoner’s dilemma game. Called generalized reciprocity, is one such mechanism in which players help others when they themselves are helped by other players. It is a form of indirect reciprocity, in which individuals are helped by unknown others and vice versa [1,2]. Examples include human subjects in variants of the trust game, which is a social dilemma game [3,4,5], human subjects participating in filling out tedious surveys [6], and rats pulling a lever to deliver food to a conspecific [7]. Even more experimental evidence is available in the field of sociology in the context of social exchange [8,9] ( see [10,11] for classical examples of the Kula ring)

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