Abstract

Cloth is used for design and production of clothing and virtualization of cloth is beneficial. In this study cloth handling is virtualized. Cloth is mechanically formulated and modeled. The motion of the position of human hand in the real world is captured using Kinect that is a sensor of game-machine. The motion of the position of human hand to the cloth model and handling of cloth is simulated in the virtual world. Handled cloth interferes with other object in the virtual space because collision detection and reaction are defined for the cloth model. Three-dimensional shape of hand is extracted from the depth image of Kinect and the motion of the shape of the hand in the virtual space is displayed.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.