Abstract

This discussion is based on the COVID-19 pandemic, which causes children to be vulnerable to infection due to their still-developing organs and immune system. The nature of the virus to survive in the environment encourages the existence of variants of the virus, making vaccines the only way to stop the virus from spreading internally. Based on the latest research by WHO, a new virus variant has been found with the potential for transmission and effects that are more severe than the previous virus. The COVID-19 pandemic has had an impact on changing educational activities to distance through the use of technology. Children are a golden phase to learn and get to know something that tends to be through direct interaction. However, this is less effective because of children who need to be supervised and tend to be given natural direction and the children’s homes’ different psychological conditions and conditions. This study aims to analyze the concept of an excellent class to minimize the risk of spreading COVID-19 and other virus variants in the future so that it is safe for the health of users, namely children. It conducts a concept-based framework with an antivirus built-environment approach supported with simulation, literature and precedent review. In the discussion, the concept of an antivirus built-environment class is supported by an understanding of biophilic built-environment, especially biomimetics and direct use of nature, as well as the existence of spatial shift standards due to the risk of spread, government regulations on learning systems, healthy space and climate conditions in Indonesia. Biomimetics translates the character and work system of viruses biologically with the help of antivirus software tools because of the similarities in their properties. Antivirus built-environment on the class concept is realized in the form of scanning incoming users with the help of technology and room protection. The application of this concept, when discovered, is expected to prevent the accumulation of users from minimizing interactions that are at risk of spreading the virus, nourish users with the help of nature, and provide a place for children’s learning activities.

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