Abstract

BackgroundThe nine-item Internet Gaming Disorder Scale–Short-Form (IGDS9-SF) is a self-reported screening measure based on the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) criteria. It has been used to assesses symptoms and prevalence of Internet Gaming Disorder (IGD) in general population. Despite its widespread use, there is confusion arising from the recommended cutoff score for a positive diagnosis. This study aimed to identify the appropriate cutoff score for IGDS9-SF in a Chinese context.MethodsThe present study included a sample from clinical settings (n = 131) and another from universities (n = 3742). IGDS9-SF measurement and structured clinical interviews based on DSM-5 criteria for IGD were conducted in the sample from clinical settings. The cutoff score was determined using the receiver operating characteristics (ROC) curve. The validity of this cutoff score was further assessed in a sample from universities.ResultsMathematical models suggest that the score of 32 is the optimal cutoff point (Youden's index, 96.2%; diagnostic accuracy, 96.1%; sensitivity, 98.0%; specificity, 91.9%; NPV, 91.9%; and NPY, 100%). The prevalence of IGD is 2.9% in this study.ConclusionThis study suggested that the optimal cutoff score of IGDS9-SF is 32 for the positive diagnosis of IGD in a Chinese context.

Highlights

  • Internet gaming disorder (IGD) has been described as a preoccupation with online/offline gaming characterized by impaired control over gaming behaviors that take precedence over other life interests and daily activities despite increasing negative consequences to the individual's psychosocial functioning for a period of at least 12 months [1]

  • The nine-item Internet Gaming Disorder Scale–Short-Form (IGDS9-SF) is a self-reported screening measure based on the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) criteria

  • Mathematical models suggest that the score of 32 is the optimal cutoff point (Youden's index, 96.2%; diagnostic accuracy, 96.1%; sensitivity, 98.0%; specificity, 91.9%; negative predictive values (NPVs), 91.9%; and NPY, 100%)

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Summary

Introduction

Internet gaming disorder (IGD) has been described as a preoccupation with online/offline gaming characterized by impaired control over gaming behaviors that take precedence over other life interests and daily activities despite increasing negative consequences to the individual's psychosocial functioning for a period of at least 12 months [1]. The nine-item Internet Gaming Disorder Scale–Short-Form (IGDS9-SF) is a self-reported screening measure based on the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) criteria. This study aimed to identify the appropriate cutoff score for IGDS9-SF in a Chinese context

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