Abstract

Purpose Study. Understanding of basic movements is often a major problem in the field, so there is a need for guidance from an early age on basic movements or correct basic techniques for children. The lack of a game-based training model to make children easily bored so that it has an impact on the quality of technique when they become professional athletes. The purpose of this study was to produce a mawashigeri circuit game training model based on CGFU-PM 515 for children aged 10-12 years in karate. Methods: The research design used in this research is research and development (RnD). The procedure used uses a 4 D model which consists of define, design, development, and dissemination. Data analysis technique uses the V-Aiken formulation. Results. Based on the validation test, data were generated 1) conformity to the actual technique has a high level of validity with a score of 0.96, 2) critical points have a high level of validity with a score of 0.91, 3) encouraging curiosity has a high level of validity with a score of 0, 93. Based on the practicality assessment, an index of 98% was obtained in the very practical category, that the model developed was easy to do, fun, easy to understand, and could train mawashigeri techniques. Conclusions. In this study, it was concluded that the product in the form of a mawashigeri circuit games model based on CGFU-PM 515 for children aged 10-12 years, the sport of karate has a high level of validation and practicality value in the very practical category. The product developed consists of 5 stations, namely station 1 for lightning kicks, station 2 for flying bottles, station 3 for crossing mountains, station 4 for delivering boxes, station 5 for flying cones.

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