Abstract
Abstract: Children are growing up in a media-rich digital environment where they are immersed in new technologies in unprecedented ways. Digital games are one of these technologies, and young children play a wide range of digital games. Research studies suggest that digital games support children’s learning and development. The paper aims to assess digital games used by children aged 5 to 8 in Jordan in terms of their appropriateness for children. A random sample of 35 digital games used by K–3 Jordanian children was selected to explore to what extent these digital games are developmentally appropriate for children. The researcher developed a developmental scale that consisted of 12 criteria. The results indicated that digital games used by children showed a moderate level of appropriateness. Moreover, the results revealed domains related to “clear instruction,” “social interaction,” and “technical design” to be the most appropriate, while domains related to “nonviolence,” “real-work model,” and “age appropriateness” were found to be the least developmentally appropriate. Furthermore, there were significant differences in the appropriateness of children’s digital games across age groups. These findings are discussed, and implications are set accordingly.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.