Abstract

In view of the inconvenient display of children’s clothing, the poor experience of designers when modifying sample clothes, and the immature display of children’s clothing, which affects the rational judgment of fashion buyers, this paper puts forward the modular design method of children’s clothing virtual fitting. This research uses Lectra CAD software to make children’s clothing pattern, Clo3D for virtual modular design, and “Insanda children’s clothing virtual design and show” for virtual try-on and show. The simulation results show that the research can effectively improve the efficiency of designers and buyers, can save costs, and can be effectively applied in the commercial field. At the same time, it provides a practical basis for the development of children’s clothing virtual display technology and the formulation of standards related to children’s clothing in the future.

Highlights

  • Virtual reality (VR) technology, known as virtual environment, spiritual environment, or artificial environment, refers to the technology of using computers to generate a virtual world that can directly exert visual, auditory, and tactile feelings on participants and allow them to observe and operate interactively

  • The “three-dimensional e-commerce center” project promoted by the London Institute of Technology and the “M to M 3D” project from European Association for Information and Algorithm Research both have carried out relevant research on three-dimensional clothing virtual display technology [4,5,6]

  • The research team, in cooperation with American fantasy engine company, developed a virtual simulation platform, “children’s clothing show and design.” e platform is based on machine learning and provides a solid foundation for further research on children’s clothing virtual simulation

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Summary

Introduction

Virtual reality (VR) technology, known as virtual environment, spiritual environment, or artificial environment, refers to the technology of using computers to generate a virtual world that can directly exert visual, auditory, and tactile feelings on participants and allow them to observe and operate interactively. The research team, in cooperation with American fantasy engine company, developed a virtual simulation platform, “children’s clothing show and design.” e platform is based on machine learning and provides a solid foundation for further research on children’s clothing virtual simulation. Users can naturally interact with the virtual world with the help of various sensing channels such as vision, hearing, and touch It creates a three-dimensional virtual world for users to reflect the change and interaction of solid objects in real time by means of simulation, and provides users with a three-dimensional interface for observing and interacting with the virtual world through helmet mounted display, data gloves, and other auxiliary sensing devices, so that users can directly participate in and explore the role and change of simulation objects in their environment and produce a sense of immersion

Literature Review
Limitations
Nonparametric methods for classification and regression problems
Clothing Model Constructions
Introduction module
Findings
Conclusion
Full Text
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