Abstract
AbstractThe introduction and popularity of the direct manipulation interface (pointing device and icons) for the general population of microcomputer users has challenged educational researchers to investigate the features of these enhanced user interfaces in order to provide educational software developers with empirically-based guidelines for child-computer interaction. A study was carried out to determine how young children conceive of typical computer related tasks (move, copy, cut) and how this information might be used to generate animated icons.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.