Abstract

Abstract Children like to draw, but how easy is it for them to draw on a touch screen device? More specifically, how do children adapt the way they draw to the device and to their own motor limitations? To answer this question, we conducted empirical studies on children taking part in drawing tasks to examine how they adapt drawing actions to their own motor variability and to extrinsic motivation (rewards). Our study consisted of drawing tasks that tested the application of the Model of Movement Planning based on Bayesian Decision Theory. The model predicts shifts in subjects’ drawing actions in response to changes of reward and penalty structures within the drawing environment and to subjects’ own motor uncertainty during rapid drawing movement. Our results show that children make near optimal adaptation to the reward signals and to their own motor performance variability. This suggests a viability of exciting new way to model children’s interaction with technology.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.