Abstract

Abstract This chapter considers (1) the modeling, estimation, and generation of arrival processes, (2) the generation of random lifetimes, and (3) the generation of random objects. Accurate modeling of arrival processes is critical for the development of valid discrete-event simulation models. Although the generation of random lifetimes is typically applied to reliability and survival analysis in a simulation setting, their use is widespread in other disciplines as well. The generation of “random objects” will be applied here to generating combinatorial objects (e.g., combinations and permutations), matrices, and polynomials. The wider literature on generating random objects is much more diverse, including generating random card shuffles, generating random colors, generating random geometric objects, and generating random spawning trees.

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